![]() Now again add to that they get essentially a constant buffs after the first warp timer goes off, which if Im lucky only cripples my knights when attacked by one of 20+ enemies in melee, and if Im unlucky all 20+ cultists get +3 armour, and if Im very unlucky, which apparently I am, they get +3 armour back to back. each and every aspect works together to further multiply their power and ability to limit mine. Now add to that their abilities, they can destroy cover, completely pin you with the suppression ability, they have an AoE ability that lowers your AP by 1, they have 5 damage AoE abilities, and w/e else but thats what I remember.Īll these abilities they have are meant to amplify their ranged ability and shut down GK's, they stop you getting close because they are spread out so they can shoot you before you kill them, they lower your AP which cuts the entire effectiveness of your GKs but a huge multitude, which is done in an AoE that benefits them against GK's in cover against their ranged attacks that they excel at. cultists have about the same stats as my GK's, they have 3 AP, their autoguns seem to be similar to my storm bolters in damage range and ammo, they have like 2/3rds to 1/2 my health, and more stun resistance than health, OK so they are GK's with at best half the HP. The enemies are random but it can end up being around 20-25 cultists with a few CSM and 3 Plaguebearers that spawn from the ritual, which looks like it can happen multiple times but I havent gotten that far so idk. So Im on this mission, I need to destroy a bloom spawn or something, theres a ritual going on with some patrols guarding it. ![]() Let me just paint a picture of what Im experiencing in the game atm.
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